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The asset is made using separated textures sets for make more optimized customization if it is needed. Textures sets as follows:
All these parts can be easily replaced without have any optimization issue. This asset was made using the highest standards of optimization of the industry and it can be used on any modern game engine.
All the asset is made using descriptive names following a naming convention:
Textures(.tga): T_(Asset Name)_(Texture Set Name)_(Map Name)
Geometry: geo_(Asset Name)_(Functional Part Name)
Functional Part Name:
Bone: b_(bone name)
Files: (File type name)_(Asset Name)
Static mesh type name: M_
Skeletal mesh type name: SM_
Materials: m__(Asset Name)_(Texture Set Name)
Source files:
**We will be happy to help you if you need any assistance with this asset.**
**(Any future improvement or update of this asset will be included in this purchase)**
This is a classic American pickup truck made by Ford Motor Company in 1976. The model(64 202k tris) is a real world scale AAA game ready asset with realistic textures in a quite used state, the model is positioned on the center of the world with Z axis up and facing to X axis. This asset has modeled lights, full details interior and exterior, openable doors and a high detail under car with a functional suspension. Doors, wheels and steering wheel are separated objects with the pivot in the right position for an easier animation.
Added Blender file, replace old files.